Jun 02, 2009, 01:02 PM // 13:02
|
#121
|
Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
|
Quote:
Originally Posted by TheRaven
It's the small things that I'd like.
Ability to sort Heros
- By profession
- Alphabetically
- By level
- By order obtained (current, I think)
Ability to sort outstanding quest log
- Sort first by campaign. Then by Primary and area
- Quests for the campaigns you are not currently standing in are collapsed.
|
This reminded me of how I'd like to customize the boat on the map to include your favourite or most commonly visited outposts. It would be greatly convenient to be able to map from GToB to Gate of Anguish in one click instead of three. It must be even more frustrating for those who tend to load slowly.
~
As for Smiter's Boon [PvP], I would change it to:
*Enchantment Spell. For 5...30 seconds, your Smiting Prayers attribute is increased by 1. (5 Energy, 1/4 Cast, 20 Recharge)
or
*Enchantment Spell. For 5...30 seconds, your Smiting Prayers attribute is increased by 2 and you lose 1 energy whenever you use a Smiting Prayers skill. (5 Energy, 1/4 Cast, 20 Recharge)
Neither of those would be game breaking but give the skill a purpose unlike it does now.
|
|
|
Jun 02, 2009, 02:07 PM // 14:07
|
#122
|
Wilds Pathfinder
Join Date: May 2006
Location: Mexico
Guild: La Legion del Dragon [LD]
Profession: E/
|
I just want a pony...
(and some SF nerf, maybe just adjust it so you cannot fully regen the energy spent on casting it)
|
|
|
Jun 02, 2009, 02:26 PM // 14:26
|
#123
|
Krytan Explorer
Join Date: Sep 2007
Location: Uhmmmm??
Guild: Limburgse Jagers [LJ]
Profession: N/
|
Chance to ad 7 hero's
Increase droprates
More divers drops ad all consumables stones whatever as random drop.
More content to explore.
No primary atribute to any classes in PvE
Eye of The North on list of Maptravel
Abillity to take hench/more hero's into FoW, UW, Urgozh, The Deep DoA.
More Nicolas at random loacations at the same time. ones a week is not enough.
Make PvE skills available in Scrimage Uhm just for fun.. love the idea to use PI on guildies
More real Nice looking weapons with flames, lights, shining things
O men I want so much
|
|
|
Jun 02, 2009, 02:35 PM // 14:35
|
#124
|
Atra esternĂ ono thelduin
Join Date: Jan 2008
Location: Madness Incarnate
Guild: [Duo]
Profession: W/P
|
new elite areas linked to melandru, lyssa, and dwayna like UW and FoW. dream big eh? ;-)
35/35 (7) god title, that shouldn't be too hard to add ;-)
Last edited by Eragon Zarroc; Jun 02, 2009 at 02:42 PM // 14:42..
|
|
|
Jun 02, 2009, 02:39 PM // 14:39
|
#125
|
Furnace Stoker
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
|
eye of the north already on the map? don't you mean HoM?
Make all boss monster/creatures move around like Nicolas the traveller.
make 99% map uncovered into 100% ,
|
|
|
Jun 02, 2009, 02:52 PM // 14:52
|
#126
|
Lion's Arch Merchant
Join Date: Nov 2007
Guild: Illusion of skillz [Iz]
Profession: W/E
|
New Meta That is all
|
|
|
Jun 02, 2009, 03:10 PM // 15:10
|
#127
|
Lion's Arch Merchant
|
The only thing I am interested in is new content such as new outposts and areas to explore. Similar to a Sorrow's Furnace but it wouldn't even have to be that big just something with some new quests and NPCs that would follow a new storyline. I really do not care for anymore skill changes/nerfs, etc. I would rather the developers worked on new content rather than the skill balances all the time. It has been shown that once a new balance comes out it becomes exploited again or people find a new way around it. To me content is more important. Loved the last update and it really brought me back to playing again. I have 11 charaters and with the new stuff it has made me log on to play all of them again. Some I have had for almost two years and have under 100 hours of play time so it was fun to move them along.
|
|
|
Jun 02, 2009, 03:23 PM // 15:23
|
#128
|
Lion's Arch Merchant
|
Quote:
Originally Posted by Pleikki
i want, Shadow Form Nerf, Well, all Overpowered PvE skills to be nerfed, all current PvP metas to be destroyed.. .
|
Will not happen all the players would leave and it would completely ruin the economy. It would be the end of GW
|
|
|
Jun 02, 2009, 03:34 PM // 15:34
|
#129
|
Academy Page
Join Date: Mar 2007
Location: Georgia on my mind
Guild: T H P K Forever [Owya]
Profession: A/
|
want them to make it so u can trade "X" amount of Z Coins(gold ones) for a makeover. i would say 5 or 6 gold z coins for makeover.
|
|
|
Jun 02, 2009, 04:56 PM // 16:56
|
#130
|
Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
|
Quote:
Originally Posted by rkubik
I really do not care for anymore skill changes/nerfs, etc. I would rather the developers worked on new content rather than the skill balances all the time.
|
Hopefully they ignore this part of your post completely...
Last edited by Yichi; Jun 02, 2009 at 04:59 PM // 16:59..
|
|
|
Jun 02, 2009, 05:02 PM // 17:02
|
#131
|
Frost Gate Guardian
Join Date: Jul 2006
Location: Deldrimor Warcamp
Profession: Mo/W
|
Quote:
Originally Posted by Scary
Chance to ad 7 hero's
Increase droprates
More divers drops ad all consumables stones whatever as random drop.
More content to explore.
No primary atribute to any classes in PvE
Eye of The North on list of Maptravel
Abillity to take hench/more hero's into FoW, UW, Urgozh, The Deep DoA.
More Nicolas at random loacations at the same time. ones a week is not enough.
Make PvE skills available in Scrimage Uhm just for fun.. love the idea to use PI on guildies
More real Nice looking weapons with flames, lights, shining things
O men I want so much
|
It's not much at all.
Can we also have ecto dropping from any foe, with 20% chance in NM.
|
|
|
Jun 02, 2009, 05:06 PM // 17:06
|
#132
|
Jungle Guide
Join Date: Sep 2005
Location: ...deep within the sylvan splendor...
Guild: Order of the Migrating Coconuts [ALBA]
|
Quote:
Originally Posted by MithranArkanere
The Deldrimor pieces are separate spare pieces. On top of that, not all professions have hand pieces.
|
Seems that is Anet's failure, not the player's, if there is no hand piece for the professions.
If it is not to be considered as an elite armor possibility, then it should not cost 10k plus materials as does the other elite armors of the North!
If it is not to be considered elite armor, then it should not rely on reputation rank and achieving a level of mission play to get to the armorer.
(And the argument Anet might use that it's separate pieces therefore not intended to be displayed is a bunch of hooey. How many people have customized their look with pieces from different sets because, many times, it flat out looks better?)
Not our fault Anet decided it would be cool to name the pieces individually so the coding to recognize a full set would be (is it?) more difficult.
At any rate, this thread is a pipe dreams thread, and this is one of my dreams for the next update .
|
|
|
Jun 02, 2009, 05:17 PM // 17:17
|
#133
|
Jungle Guide
Join Date: Sep 2007
Guild: Untimely Demise [Err了] - SOHK
|
Quote:
Originally Posted by rkubik
Will not happen all the players would leave and it would completely ruin the economy. It would be the end of GW
|
Good Lord STFU, that is not true, if anything the sellers would go back to making a bit more money for their rare things and people would have to become inventive again, OH NOES PERMA SHADOW FORM IS GONE, THE SKY IS FALLING!
|
|
|
Jun 02, 2009, 05:26 PM // 17:26
|
#134
|
Academy Page
Join Date: Mar 2007
Location: Georgia on my mind
Guild: T H P K Forever [Owya]
Profession: A/
|
on last comment, the prices of things would go up, which would actually help the economy by players would actually PLAY elite missions, instead of just perma-wall them and 'splode things from the back. in addition, you would have to actually play thru all the missions and not just have a runner, and other more skill-based builds would rise, like the VoS droks runners and the like.
|
|
|
Jun 02, 2009, 07:35 PM // 19:35
|
#135
|
Wilds Pathfinder
Join Date: Jun 2008
Location: Look up.
Guild: Kurzick Conflagration Unit [KCU].
Profession: W/
|
Quote:
Originally Posted by Eragon Zarroc
new elite areas linked to melandru, lyssa, and dwayna like UW and FoW. dream big eh? ;-)
35/35 (7) god title, that shouldn't be too hard to add ;-)
|
Yeah. Notice how sexist the god realms are, only allowing us to enter the mens realms. XD JK but yea I've wanted this for a while.
I think of Dwaynas realm sorta like the Hall of Heroes.
Lyssa's realm a mixture of Raisu Palace and the vabbian architecture.
Melandru's something with floating islands and a Maguuma like environment.
|
|
|
Jun 02, 2009, 07:47 PM // 19:47
|
#136
|
Jungle Guide
|
MAKE DELDRIMOR ARMOUR ADDABLE TO HOM DAMMIT, caps intended, because they make it seem like i'm shouting unnecessarily.
Quote:
Originally Posted by Nodakim
Hope is the last thing to die.
ANet knows for a fact that some people play the game just because they are waiting for GW2 and that's why they announced it so early-"So people wont lose interest in GW".
But for me it just makes me miserable.
|
They say that love, faith and hope will always remain. Well i've lost my love of Grind Wars, lost my faith in the devs and modders that tinker with GW for the luls and i have lost hope in that the game will be fixed before.
Last edited by Xsiriss; Jun 02, 2009 at 07:59 PM // 19:59..
|
|
|
Jun 02, 2009, 08:17 PM // 20:17
|
#137
|
Jungle Guide
Join Date: Apr 2006
Profession: W/R
|
Quote:
Originally Posted by pumpkin pie
Make all boss monster/creatures move around like Nicolas the traveller.
|
that would make skillhunter almost inpossible so id say no to that
|
|
|
Jun 02, 2009, 10:00 PM // 22:00
|
#138
|
Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
|
skillupdates
WARRIOR:
Cleave Elite Axe Attack. Deals +10...26...30 damage. 2adrealine
Decapitate Elite Axe Attack. Deals +5...41...50 damage. Inflicts Deep Wound condition (5...17...20 seconds). Automatic critical hit. You lose all Energy.
Eviscerate Elite Axe Attack. Deals +1...25...31 damage. Inflicts Deep Wound condition (5...17...20 seconds). 7adrealine
Triple Chop Elite Axe Attack. Attack 3times to foe Deals +10-15dmg a hit, unblockable 4adrealine
Forceful Blow Elite Hammer Attack. Deals +10...34...40 damage. Inflicts Weakness condition (5...17...20 seconds) +kd. You are knocked-down if this attack is blocked.
Bull's Charge Elite Stance. (5...10...11 seconds.) You move 33% faster. Causes knock-down if you hit a moving foe in melee. Ends if you use a stance or attack skill.
Charging Strike Elite Stance. (1...8...10 seconds.) You move 33% faster and deal +10...34...40 damage +foe is knocked down with your next melee hit. Ends when you hit or if you use a skill.
Dwarven Battle Stance Elite Stance. (5...10...11 seconds.) You attack 33% faster. Interrupts actions if you attack with a hammer. Ends if you use a skill. 5energy 15recharge
Flourish Elite Skill. Recharges your attack skills. You gain 2...6...7 Energy and 2adrealine for each skill recharged.
Headbutt Elite Touch Skill. Deals 40...88...100 damage. You are Dazed (5...17...20 seconds). 5energy 1/4 cast 15recharge
Magehunter Strike Elite Melee Attack. Deals +19--33--48 damage. Unblockable if target foe is enchanted.
Primal Rage Elite Stance. (1...12...15 seconds.) You attack 33% faster and move 33% faster. You take double damage.
Rage of the Ntouka Elite Skill. You gain 1...6...7 adrenaline. For 4 seconds, adrenal skills have a 5 second recharge when used.
Dragon Slash Elite Sword Attack. Deals +10...34...40 damage. You gain 1...4...5 strikes of adrenaline if it hits. 8adrealine
Quivering Blade Elite Sword Attack. Deals +10...34...40 damage. Inflicts Dazed condition (5 seconds).
Soldier's Stance Elite Stance. (4...9...10 seconds.) You attack and run 33% faster while under the effects of a shout or chant.
Victory is Mine! Elite Shout. You gain 10...56...68 Health and 3...6...7 Energy for each condition on target foe and nearby.
Skull Crack Elite Melee Attack. Interrupts an action. Inflicts Dazed condition (10 seconds) if target is casting a spell. 6adrealine
RANGER:
Archer's Signet Elite Signet. (0...19...24 seconds.) Conditions you apply while wielding a bow last 150% longer. for 7seconds u can't be blinded.
Broad Head Arrow Elite Bow Attack. Slow moving arrow. Interrupts a spell. Dazed condition (5...17...20 seconds). 5energy
Melandru's Arrows Elite Preparation. (24 seconds.) Your arrows inflict Bleeding condition (3...21...25 seconds) and deal +18...34...46 damage to enchanted foes.
Poison Arrow 1sec activation Elite Bow Attack.deal +10...17...25dmg and inflict Poisoned condition. (5...17...20seconds)
Prepared Shot Elite Bow Attack. Deals +10...22...25 damage. You gain 1...7...9 Energy, if you have a preparation active u inflict bleeding for (5...12...20seconds).
Quick Shot Elite Bow Attack. You shoot an arrow that moves twice as fast and does +5...17...26dmg. unblockable
Quicksand Elite Nature Ritual. Creates a level 1...8...10 spirit (30...78...90 second lifespan). Foes lose 1 Energy each time they attack or use a skill. Does not affect spirits.
MONK:
Blessed Light Elite Spell. Heals for 10...114...140. Removes one condition and one hex. 5 energy
Boon Signet: Reduced recharge with 2seconds.
Scribe's Insight Elite Enchantment Spell. (10...30...35 seconds.) You gain 3 Energy and loose 1 condition whenever you use a signet or spell.
Spell Breaker Elite Enchantment Spell. (5...15...17 seconds.) Enemy spells cast on target ally fails. 5energy 5...6...8sec duration 3/4sec cast 15recharge
Withdraw Hexes Elite Spell. Removes all hexes from other allies and apply em to u, u gain 5armor per hex applied on u . 5energy 3/4sec cast 15 recharge
Glimmer of Light Elite Spell. Heals for 10...94...115 and remove a hex or condition.If u got both a hex and cond on u then only the condition is removed.
Healing Burst Elite Spell. Heals for 5...105...130. Also heals all party members for 45...57...65 if target is below 50%hp
Healing Hands Elite Enchantment Spell. (10 seconds.) Heals for 15...35...50 whenever target takes damage. 5e 1/4cast 20recharge
Healing Light Elite Spell. Heals for 40...88...100. You gain 1...3...3 Energy and loose a hex if target ally is enchanted.
Amity Elite Hex Spell. (8...18...20 seconds.) Foes adjacent to you cannot attack. 20recharge
Divert Hexes Elite Spell. Removes 1...3...3 hexes. For each hex removed, target ally loses one condition and gains 15...63...75 Health. 5energy or 3/4sec cast
Mark of Protection Elite Enchantment Spell. (10 seconds.) Converts incoming damage to healing (maximum 6...49...60). 30recharge
Zealous Benediction Elite Spell. Heals for 30...140...170. You gain 2 Energy if target ally was below 50% Health and suffering from a condition or hex . 5energy
Defender's Zeal Elite Hex Spell. (5...21...25 seconds.) U deal 30...42...55holy dmg and target foe suffers from a deepwound 5energy 3/4sec cast 8recharge
Word of Censure Elite Spell. Deals 15...63...82 holy damage. 5energy
NECROMANCER:
Cultist's Fervor Elite Enchantment Spell. (20 seconds.) Your spells cost 1...6...7 less Energy. You sac 2%hp each time you cast a spell.
Ravenous Gaze Elite Spell. Steal 25...79...94hp.
Soul Leech Elite Hex Spell. (10 seconds.) Steal 16...67...80 Health whenever target foe casts a spell. 1sec cast
Corrupt Enchantment Elite Hex Spell. Removes one enchantment from target foe. Removal effect: -1...7...8 Health degeneration(10 seconds) and foe looses 30...39...50hp if an enchant is removed.
Depravity Elite Hex Spell. (5...17...20 seconds.) Causes 1...4...5 Energy loss and 10...17...24hp loss whenever target foe casts a spell. One foe near your target also loses Energy and hp.
Feast of Corruption Elite Spell. Deals 16...67...80 damage to target and adjacent foes. Steal 8...34...40 Health from each hexed foe. 10energy 15sec recharge
Lingering Curse Elite Hex Spell. (6...25...30 seconds.) Target and 1 nearby foe have -0...2...3 Health degeneration and receive 20% less benefit from healing.
Signet of Suffering Elite Signet. Deals 5...29...35 damage (maximum 140) for each hex on target foe. 1sec cast 15recharge
Wither Elite Hex Spell. (5...29...35 seconds.) Causes -2...4...4 Health degeneration and -1 Energy degeneration. Deals 15...63...75 damage if target foe's Energy drops to 0. Ends if this foe's Energy drops to 0. 5energy 1sec cast
Order of Undeath Elite Spell. (5 seconds.) Your undead servants deal +3...13...16 damage. 5energy
Virulence Elite Spell. Inflicts Disease, Poison, and Weakness conditions (3...13...15 seconds).deal 5...12...19dmg per condition applied with virulence No effect unless this foe already had a condition.
Reaper's Mark Elite Hex Spell. (30 seconds.) Causes -1...4...5 Health degeneration to target foe and 1 nearby foe. You gain 5...13...15 Energy if a foe dies while
suffering from this hex.
Wail of Doom Elite Hex Spell. (1...3...4 seconds.) Target foe's attributes are 0. removed the hp sac
Grenth's Balance Elite Spell. You gain Health equal to half the difference between you and target, and this foe loses an equal amount. If this foe has less Health than you, you lose Health equal to half the difference. 5energy 1/4cast 5recharge
MESMER:
Enchanter's Conundrum Elite Hex Spell. (10 seconds.) Causes 100% slower Enchantment casting. Initial effect: deals 30...102...120 damage if target foe is not Enchanted or hexed. restore to its old status.
Hex Eater Vortex Elite Spell. Removes one hex from target ally. Removal effect: deals 35...88...114 damage and removes one enchantment from foes near this ally. 10energy 1sec cast 14seconds recharge
Power Flux Elite Hex Spell. Interrupts a spell or chant. Interruption effect: -2 Energy degeneration (4...9...10 seconds). target foe can't cast spells for 3seconds 5energy 1/4cast 10recharge
Simple Thievery same affect as blackout, just u can still use skills.
Visions of Regret Elite Hex Spell. Also hexes foes adjacent to target (10 seconds). These foes take 15...75...90 damage whenever they use a skill. inscreased recharge to 25seconds
Arcane Languor Elite Hex Spell. (1...8...10 seconds.) Target foe's spells cause Exhaustion. 10e 1sec cast 15recharge
Mantra of Recovery Elite Stance. (5...17...20 seconds.) Your spells recharge 50% faster. inscreased recharge to 25seconds
Symbols of Inspiration Elite Skill. (1...25...31 seconds.) This skill becomes the Elite of target foe. Elite spells you cast use your Fast Casting attribute instead of their normal attributes. no recharge after foes skill is gone from ur barr.
Air of Disenchantment Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). Remove one enchantment from target and nearby foes. Enchantments expire 150...270...300% faster on those foes and they suffer from 1...2...3hp degen.
Crippling Anguish Elite Hex Spell. (8...18...20 seconds.) Target foe moves 50% slower and has -1...4...5 Health degeneration. 10energy 1sec cast 20recharge
Fevered Dreams Elite Hex Spell. (10...22...25 seconds.) Foes in the area also have any new conditions that target foe acquires. Inflicts Dazed on target foe (1...3...3 seconds) if that foe has two or more conditions. 10energy 1sec cast 15recharge
Illusionary Weaponry Elite Enchantment Spell. (30 seconds.) You deal no damage, but u steal 16...40...48 hp whenever you hit a foe. 5energy 1sec cast 20recharge
Recurring Insecurity Elite Hex Spell. (10 seconds.) Causes -1...4...5 Health degeneration. Renewal: if target foe has another hex when Recurring Insecurity would end. 10e 1sec cast 5e 8recharge
Shared Burden Elite Hex Spell. Also hexes foes near your target (5...17...20 seconds). These foes attack and move 50% slower. 10e 2sec cast 18recharge
Signet of Illusions Elite Signet. Your next 1...3...5 spells use your Illusion attribute instead of their normal attributes.
Energy Drain Elite Spell. Causes 6...9...11 Energy loss. You gain 3 Energy for each point of Energy lost. 5energy 3/4sec cast 20recharge
Extend Conditions Elite Spell. Spread all conditions from target foe to foes near your target. Those durations of those conditions are increased by 5...81...100% (maximum 30 seconds). 5energy 1/4cast 2recharge
Keystone Signet Elite Signet. Recharges all of your signets except this one. Disables your non-signet skills (17...7...5 seconds). can't be interupted 15sec recharge
Mantra of Recall Elite Enchantment Spell. (20 seconds.) End effect: you gain 12...25...28 Energy and loose 1hex +2conditions . 5energy cost 1sec cast 20recharge
Power Leech Elite Hex Spell. Interrupt a spell or a chant. Interruption effect: steal 5...13...15 Energyand 6...15...22hp whenever target foe casts a spell (10 seconds).
ELEMENTALIST:
Glimmering Mark Elite Hex Spell. Deals 50...75...114 lightning damage(25%penetration) and cause cracked armor to target foe,all nearby foes of u are blinded for 3seconds
Invoke Lightning Elite Spell. Deals 10...82...100 lightning damage. Hits two foes near target. 25% armor penetration. 10energy 2sec cast 12recharge
Lightning Surge Elite Hex Spell. (2 seconds.) End effect: deals 14...83...100 lightning damage(25%penetration) and causes knock-down. 10energy 2 sec cast 10recharge
Thunderclap Elite Spell. Deals 15...63...75 damage. After 1 seconds, inflicts blindcondition (1...8...10 seconds) and weakness to target and adjacent foes. 25% armor penetration. 10energy 1sec cast 15recharge
Sandstorm Elite Spell. Deals 10...26...30 earth damage each second (10 seconds). Hits foes near target foe's initial location. Hits attacking foes for 10...26...30 more earth damage each second. 10energy 2sec cast 25recharge
Shockwave Elite Spell. Deals 15...51...60 earth damage one time to foes in the area. Nearby foes take damage twice and adjacent foes take damage three times. 10energy 3/4sec cast 15recharge
Stone Sheath Elite Hex Spell. Also hexes foes near target (10...30...35 seconds). Converts attacks to earth damage, inflicts weakness and removes ability to land critical hits.
Unsteady Ground Elite Spell. Deals 10...34...40 earth damage each second (5 seconds) and causes knock-down to attacking foes. Hits foes near target's initial location.
10energy 2sec cast 15recharge
Ether Prodigy Elite Enchantment Spell. (5...17...20 seconds.) You have +6 Energy regeneration. End effect: lose 2 Health for each point of Energy you have. Lose all enchantments.
Energy Boon Elite Skill. (20 seconds.) You have +0...32...40 maximum Energy and +5 Health regeneration. End effect: you gain 0...16...20 Energy and 0...80...100 Health.
5energy recharge 30sec
Glyph of Energy Elite Glyph. (15 seconds.) Your next spell costs 10...30...35 less Energy and does not cause Exhaustion( 2spells if ur 1st used spell after glyph is an ele spell).
Master of Magic Elite Enchantment Spell. (1...49...61 seconds). Your elemental attributes are set to 14 and you gain +0...2...2 Energy regeneration. Ends if you use a non-Elementalist skill.
Mind Blast Elite Spell. Deals 15...51...60 fire damage. You gain 1...7...8 Energy if you have more Energy than target foe. 5energy 1sec cast 6recharge.
Mind Burn Elite Spell. Deals 15...51...60 fire damage. Deals 15...51...60 more fire damage and inflicts Burning condition (1...6...7 seconds) if you have more Energy than target foe. Removed Exhaustion.
Star Burst Halve range spell. Deals 7...91...112 fire damage. Also hits nearby foes of target foe.
Mind Freeze Elite Hex Spell. Deals 10...34...40 cold damage. Deals 10...34...40 more cold damage and causes 90% slower movement (1...8...10 seconds) if you have more Energy than target foe. Halved duration of exhaustion caused by this spell on u.
Mirror of Ice Elite Enchantment Spell. (5 seconds plus 5 seconds more for every rank of Energy Storage.) You deal +5...29...35 cold damage whenever you cast a Water Magic hex.
Second Wind Elite Spell. You gain 10...13...17 Energy 5energy 1sec cast 8 sec recharge
ASSASSIN:
Fox's Promise Elite Enchantment Spell. (5...17...20 seconds.) Your dagger attacks are unblockable. 5e 1sec cast 20recharge
Locust's Fury Elite Enchantment Spell. (10...30...35 seconds.) You have +50% chance to double strike and deal +3...5..9dmg per hit.
Seeping Wound Elite Hex Spell. (20 seconds.) target foe has -3hp degen. Causes 5...13...15 damage per second if target foe is suffering from a condition.
Way of the Assassin Elite Stance. (20 seconds.) While wielding daggers, you attack 5...17...20% and run 10% faster and have +5...29...35% chance to land a critical hit.
Golden Skull Strike Elite Off-Hand Attack. Inflicts Dazed condition (1...4...5 seconds). No effect unless you are enchanted. 5energy 15recharge
Temple Strike Elite Off-Hand Attack. Interrupts a spell. Inflicts Dazed and Blindness conditions (1...8...10 seconds). Must follow a lead attack. 10energy 15recharge
Mark of Insecurity Elite Hex Spell. (5...21...25 seconds.) Causes 1...3...3 Health degeneration. Enchantments and stances expire 40...90...120% faster on target foe. Disables your non-assassin skills and non attackskills (10 seconds).
Shadow Prison Elite Hex Spell. Shadow Step to target foe after 2seconds . This foe moves 66% slower (1...6...7 seconds)If Removed, u shadowstep instantly to target foe. 5energy 1/4 sec cast 15recharge no aftercast
Shroud of Silence Elite Touch Hex Spell. (1...3...3 seconds.) Target foe cannot cast spells. Your spells are disabled for 15 seconds. 10energy 3/4 cast 20recharge
Siphon Strength Elite Hex Spell. (5...17...20 seconds.) Target foe deals -5...41...50 damage. You have +33% chance to land a critical hit on this foe. disables ur non assasinskills and non attackskills(10sec) 5energy 1sec cast 10recharge
Way of the Empty Palm Elite Enchantment Spell. (5...17...20 seconds.) Your off-hand and dual attacks cost no Energy and u deal +3...5...9dmg wit ur hits.
Beguiling Haze Elite Spell. You Shadow Step to this foe. Inflicts Dazed condition (3...8...9 seconds). 5energy 1sec cast 15recharge
RITUALIST:
Clamor of Souls Elite Spell. Deals (10...54...65) lightning damage to target and nearby foes. You gain 10 Energy.
Destructive Was Glaive Elite Item Spell. (30...54...60 seconds.) Your Ritualist skills have 25% armor penetration. Drop effect: deals 10...82...100 lightning damage to all foes in the area.
Signet of Spirits Elite Signet U gain 12energy and loose 1...2...3conditions 1sec cast 12recharge
Defiant Was Xinrae Elite Item Spell. (15...51...60 seconds.) You cannot lose more than 15% of your max Health from a single hit. Drop effect: steal 25...61...80 Health from nearby foes.
Tranquil Was Tanasen Elite Item Spell. (5...17...20 seconds.) You have +10...22...25 armor. and -5...10...15dmg reduction You cannot be interrupted.
Attuned Was Songkai Elite Item Spell. (45 seconds.) Your spells and binding rituals cost -5...41...50% of the base Energy.5 Energy 2 Activation time 45Recharge time
Consume Soul Elite Spell. Steal 25...69...80 Health. If target foe was a summoned creature, you steal all of that foe's life.
Spirit Channeling Elite Enchantment Spell. (10 seconds.) You have +1...5...6 Energy regeneration. End effect: you are healed for 100 if you are within earshot of a spirit. 5 Energy 1 Activation time 20 Recharge time
PARAGON:
Angelic Bond Elite Skill. Reverted to old status
Soldier's Fury Elite Echo. (10...30...35 seconds.) You attack and move 33% faster and gain 33% more adrenaline if under the effects of a shout or chant.
"It's just a flesh wound." Elite Shout. U suffer from a deepwound and remove all conditions from target ally. That ally moves 25% faster (1...8...10 second(s)) if a condition was removed. Cannot self-target
DERVISH:
Avatar of Grenth Elite Form. (10...74...90 seconds.) Enchanted foes cannot block you. Your attacks deal cold damage and steal 5...17...20 life from every foe under an enchant or suffering from a condition or hex. This skill is disabled for 120 seconds
Avatar of Melandru Elite Form. (10...58...70 seconds.) You have +100 maximum Health, you are immune to conditions, and your attacks deal earth damage. This skill is disabled for 120 seconds. 0 10 Energy 2 Activation time 30 Recharge time.
Pious Renewal Elite Enchantment Spell. (8 seconds.) You gain 0...2...3 Energy and 0...10...12 Health each time an enchantment ends or is casted on you.
Onslaught Elite Enchantment Spell. (5...17...20 seconds.) You attack and move 33% faster.
Zealous Vow Elite Enchantment Spell. (20 seconds.) You gain 1...6...7 Energy each time you hit with an attack.
Yes, there would lots of pRo stuff[ra, ta and hb] but at least more viable elites skills and builds in play.
(unlike the very few builds there are around now)
Last edited by Coast; Jun 02, 2009 at 10:53 PM // 22:53..
Reason: needed to redo some stuff
|
|
|
Jun 02, 2009, 10:15 PM // 22:15
|
#139
|
Jungle Guide
|
You're along the right lines Coast, there need to be more options for metas, if everything jsut constantly gets nerfed then the meta will just be what's left standing...Anet need to rework elites like that ON TOP OF fixing para's/rits and their normal skills.
|
|
|
Jun 02, 2009, 10:21 PM // 22:21
|
#140
|
Furnace Stoker
Join Date: Jul 2006
Location: Belgium
Guild: Whats Going On [sup]
Profession: Mo/
|
Would be cool if they try out the changes for like a week and see what they give.
I even suggest a split between ra, ta, hb------ha,gvg (meaning that ra, ta and would need the weak versions of the skills like they are now xD, well ye u know what i mean)
Sorry if theres poor usage of english in my post. No native language + long post:d
Last edited by Coast; Jun 02, 2009 at 10:25 PM // 22:25..
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 08:21 PM // 20:21.
|